Золотые монеты: различия между версиями
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Последним требованием является наличие у Вас достаточного [[Культура|уровня культуры]], чтобы завоевать город. Когда Вы начинаете игру, у вас имеется 1 город и второй [[Культура|уровень культуры]], таким образом, Вы имеете возможность [[Основание_города|основать]]/[[Захват_города|захватить]] второй город. Для захвата 3-го города, Вам понадобится получить 3-ий [[Культура|уровень культуры]]. | Последним требованием является наличие у Вас достаточного [[Культура|уровня культуры]], чтобы завоевать город. Когда Вы начинаете игру, у вас имеется 1 город и второй [[Культура|уровень культуры]], таким образом, Вы имеете возможность [[Основание_города|основать]]/[[Захват_города|захватить]] второй город. Для захвата 3-го города, Вам понадобится получить 3-ий [[Культура|уровень культуры]]. | ||
= | =Система Захвата= | ||
==Conquest by siege== | |||
This type of conquest applies to siege worlds as well as ghost towns on Hyperborea worlds (where it is not possible to conquer active players). On revolt worlds you "conquer through revolt" (see next chapter). | This type of conquest applies to siege worlds as well as ghost towns on Hyperborea worlds (where it is not possible to conquer active players). On revolt worlds you "conquer through revolt" (see next chapter). | ||
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===Attack=== | |||
;Picking a target | ;Picking a target | ||
[[file:Town fight.png|left]] | [[file:Town fight.png|left]] | ||
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:A town can only be supported by divine units if the god of the town is the same as the god of the divine units. This is true for towns under siege too. So if you want units from different gods supporting the town, you must send them alongside the CS. If not, you must match the god of the town under siege. | :A town can only be supported by divine units if the god of the town is the same as the god of the divine units. This is true for towns under siege too. So if you want units from different gods supporting the town, you must send them alongside the CS. If not, you must match the god of the town under siege. | ||
===Siege=== | |||
[[file:Foglalas.png|left]]Once you land your CS safely, while ensuring both naval and land victory, and smash the core of the city’s military defense, the inhabitants are not particularly well-disposed towards a new ruler. Your conquering army needs a certain time to convince the citizens that you are the better ruler and to defect to your side. | [[file:Foglalas.png|left]]Once you land your CS safely, while ensuring both naval and land victory, and smash the core of the city’s military defense, the inhabitants are not particularly well-disposed towards a new ruler. Your conquering army needs a certain time to convince the citizens that you are the better ruler and to defect to your side. | ||
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:A colony ship is destroyed if someone attacking the besieged town wins the land or the sea fight, meaning he has defeated either all land units or all naval units and he has not lost all his troops himself in the process. In this case siege is lifted, your CS sinks. | :A colony ship is destroyed if someone attacking the besieged town wins the land or the sea fight, meaning he has defeated either all land units or all naval units and he has not lost all his troops himself in the process. In this case siege is lifted, your CS sinks. | ||
===Ghost towns=== | |||
:If you send attacking troups to target town before CS lands, so in the attack phase, and these attack troups arrive after CS lands, so in siege phase, they behave differently in towns with owners and deserted towns. If a town has an owner, these troups have coffee and return home without lifting the siege. If the town is deserted and is a ghost town, they attack your siege troups and have a chance of lifting the siege. | :If you send attacking troups to target town before CS lands, so in the attack phase, and these attack troups arrive after CS lands, so in siege phase, they behave differently in towns with owners and deserted towns. If a town has an owner, these troups have coffee and return home without lifting the siege. If the town is deserted and is a ghost town, they attack your siege troups and have a chance of lifting the siege. | ||
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==Conquest by revolt== | |||
This type of conquest applies to revolt worlds. On all other worlds you "Conquer by siege" (see chapter above). | This type of conquest applies to revolt worlds. On all other worlds you "Conquer by siege" (see chapter above). | ||
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===Attack=== | |||
[[file:Lazitas02.png|left]] | [[file:Lazitas02.png|left]] | ||
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A player cannot start a new revolt in a city when he has already instigated one within the last 24 hours. Extending the revolt time is therefore not possible. | A player cannot start a new revolt in a city when he has already instigated one within the last 24 hours. Extending the revolt time is therefore not possible. | ||
===Revolt=== | |||
[[file:Lazitas03.png|left]] | [[file:Lazitas03.png|left]] | ||
During the revolt, the population of a city is willing to accept you as their new ruler. After all, you have demonstrated with your successful attack that you are a more competent commander than the current ruler of the city. Therefore, if you execute another successful (normal) attack incl. a colony ship during this period, you can take over the city immediately. | During the revolt, the population of a city is willing to accept you as their new ruler. After all, you have demonstrated with your successful attack that you are a more competent commander than the current ruler of the city. Therefore, if you execute another successful (normal) attack incl. a colony ship during this period, you can take over the city immediately. | ||
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'''Note''': you only have 12 hours after the revolt has started to have the colony ship arrive in the contested city. When this time has passed, the owner will succeed to stifle the revolt. (This time frame is not dependent on world's speed.) | '''Note''': you only have 12 hours after the revolt has started to have the colony ship arrive in the contested city. When this time has passed, the owner will succeed to stifle the revolt. (This time frame is not dependent on world's speed.) | ||
===Ghost towns=== | |||
You can of course also conquer ghost towns on worlds with the revolt system. But since there is no leader to revolt against, an attack to spark a revolt is not needed. All you have to do is to send a colony ship (accompanied by escorting troops for protection) to capture this city and incorporate it into your empire. If the ship survives its arrival, the city will be yours immediately, provided that you fulfill the necessary cultural requirements for owning another city. In the city, from which the colony ship sets sail, you don’t necessarily have to have researched "Conquest" for this maneuver. | You can of course also conquer ghost towns on worlds with the revolt system. But since there is no leader to revolt against, an attack to spark a revolt is not needed. All you have to do is to send a colony ship (accompanied by escorting troops for protection) to capture this city and incorporate it into your empire. If the ship survives its arrival, the city will be yours immediately, provided that you fulfill the necessary cultural requirements for owning another city. In the city, from which the colony ship sets sail, you don’t necessarily have to have researched "Conquest" for this maneuver. | ||
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Версия от 13:47, 5 мая 2014
Помимо мирного основания городов, в Grepolis существует две системы захвата городов — «Бунт» и «Колонизация». Какая система используется в Вашем игровом мире — можете посмотреть в описании всех игровых серверов.
Завоевание города, считается наиболее эффективным, по сравнению с основанием города. Однако, это не так уж и просто без предварительной и основательной подготовки с Вашей стороны.
Эта страница-помощи предназначена для того, чтобы обеспечить "Введение" в механику завоевания городов.
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Большая империя с трудом создается и легко разваливается. | » |
— Силован Рамишвили |
Предпосылки для захвата чужого города
Перед тем, как приступить к захвату города, необходимо выполнить основные требования.
- Здания
- Боевые единицы
- Культура
Здания
Здание | Минимальный уровень | Результат |
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Академия | 28 уровень | Требуется для исследований: Корабль колонизаторов (Академия - 22 уровня) и Завоевание (Академия - 28 уровня) |
Гавань | 20 Уровень | Требуется для постройки Корабля колонизаторов |
Боевые единицы
Чтобы завоевать город, Вам потребуется Корабль колонизаторов (КК), строится КК в гавани (становится доступным для строительства, после соответствующего исследования в академии).
Боевые единицы | Название | Стоимость |
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Корабль колонизаторов | 10,000 10,000 10,000 170 |
Вы, также должны иметь достаточное количество боевых единиц для сопровождения Вашего КК, с целью обеспечения Вашей победы на суше и на море.
Культура
Последним требованием является наличие у Вас достаточного уровня культуры, чтобы завоевать город. Когда Вы начинаете игру, у вас имеется 1 город и второй уровень культуры, таким образом, Вы имеете возможность основать/захватить второй город. Для захвата 3-го города, Вам понадобится получить 3-ий уровень культуры.
Система Захвата
Conquest by siege
This type of conquest applies to siege worlds as well as ghost towns on Hyperborea worlds (where it is not possible to conquer active players). On revolt worlds you "conquer through revolt" (see next chapter).
You can devide the take over into two parts. In the first section you attack the target town and ensure your CS lands safely. In the second part, during the siege you pacify the town and prevent the previous owner from reclaiming it.
Details of Conquest by Siege |
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Attack
In this phase you need to pick a target and guide your CS safely to it. The maximum traveltime of a CS is 48 hours, so the target must be within this distance.
SiegeOnce you land your CS safely, while ensuring both naval and land victory, and smash the core of the city’s military defense, the inhabitants are not particularly well-disposed towards a new ruler. Your conquering army needs a certain time to convince the citizens that you are the better ruler and to defect to your side.
Ghost towns
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Conquest by revolt
This type of conquest applies to revolt worlds. On all other worlds you "Conquer by siege" (see chapter above).
In this system there is two parts to take over: first you must convince people that their current ruler is not suitable to rule (attack to initiate revolt), then you must land your own CS to show you are the suitable ruler (during revolt, land CS).
Details of Conquest by Revolt |
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AttackOnce the prerequisites are met, you need to send an attack in revolt mode (by picking the proper icon in attack overview) and then eliminate at least all land units in the targeted city. The residents there start to ask themselves if they are in fact governed by the right ruler. It takes a while before the rumors and grumblings of the citizens have spread within the town and the dissatisfaction escalates. Hence, it will be 12 hours after a successful attack, before the revolt in the polis erupts (this time is fix, it doesn't depend on world speed). Several revolts can be instigated in one city at the same time. But only players who have started a revolt can conquer the city, meaning no-one can capitalize on a revolt that was sparked by another player. A player cannot start a new revolt in a city when he has already instigated one within the last 24 hours. Extending the revolt time is therefore not possible. RevoltDuring the revolt, the population of a city is willing to accept you as their new ruler. After all, you have demonstrated with your successful attack that you are a more competent commander than the current ruler of the city. Therefore, if you execute another successful (normal) attack incl. a colony ship during this period, you can take over the city immediately. But there are two things you should know:
Note: you only have 12 hours after the revolt has started to have the colony ship arrive in the contested city. When this time has passed, the owner will succeed to stifle the revolt. (This time frame is not dependent on world's speed.) Ghost townsYou can of course also conquer ghost towns on worlds with the revolt system. But since there is no leader to revolt against, an attack to spark a revolt is not needed. All you have to do is to send a colony ship (accompanied by escorting troops for protection) to capture this city and incorporate it into your empire. If the ship survives its arrival, the city will be yours immediately, provided that you fulfill the necessary cultural requirements for owning another city. In the city, from which the colony ship sets sail, you don’t necessarily have to have researched "Conquest" for this maneuver. |
If your towns were taken over
And your enemies have taken everything from you? Don’t worry, in Grepolis this doesn’t mean the end of the world for you. If your beautiful city becomes the prized possession of another player, you will get the chance to start a new empire right away, where you can avoid all the mistakes you may have made in your previous attempt. Of course we are aware of the fact that, when restarting, you will be a bit behind the longer-established cities. But we make up for that by placing your new polis in a location where your neighbors have a similar level as you. So, starting anew is a great opportunity to use the knowledge you have gained and to grow and become a lot more powerful the next time.